Pengembangan Media Pembelajaran Matematika Berbasis Canva Pada Materi Pola Bilangan
DOI:
10.29303/jm.v8i1.10217Published:
2026-03-27Downloads
Abstract
This research is a research and development (R&D) project that aims to produce a Canva-based interactive learning media entitled "POLANDIA: Number Patterns in Mathematics" on the Number Patterns material for eighth-grade junior high school students and to test its effectiveness in improving student learning outcomes. The development model used is ADDIE, which includes the stages of analysis, design, development, implementation, and evaluation. The subjects of the study were eighth-grade junior high school students who were involved in the limited trial and field trial stages. The learning media were designed with attractive visual displays, interactive animations, and Google Form-based evaluation quizzes to help students understand the abstract concept of Number Patterns. Data collection techniques included learning outcome tests, student response questionnaires, and expert validation sheets. Data were analyzed descriptively, quantitatively, and qualitatively. The results showed that the "POLANDIA" learning media was effective in use, as indicated by a classical learning completion rate of 92.86%, as well as positive student responses to its use. Thus, the Canva-based interactive learning media "POLANDIA" can be an innovative and effective alternative in digital mathematics learning at the junior high school level.
Keywords:
Canva learning media number patternsReferences
Amineh, R. J., & Asl, H. D. (2015). Review of constructivism and social constructivism. Journal of Social Sciences, Literature and Languages, 1(1), 9–16. http://blue-ap.org
Berutu, A. I., Roza, M., & Hsb, R. N. (2024). Peran guru dalam menggunakan media pembelajaran interaktif untuk membangun motivasi dan minat belajar siswa. Inspirasi Dunia: Jurnal Riset Pendidikan Dan Bahasa, 3(3), 88-97.. https://doi.org/10.58192/insdun.v3i3.2249
Branch, R. . (2009). Instructional Design: The ADDIE Approach. Boston, MA: Springer US.
Bruner, J. S. (1966). Toward a Theory of Instruction. Cambridge: Harvard University Press.
Cipta, G. T., Runtu, P. V. J., Sumarauw, S. J. A., Matematika, P., Matematika, F., Pengetahuan, I., & Manado, U. N. (2024). Pengembangan Media Pembelajaran Interaktif Materi Teorema Pythagoras Berbasis Adobe Animate CC. 08(November), 2003–2014.
Indriani, A., Zahwah, Z., & Syutaridho, S. (2025). Memahami Cara Belajar dan Kesulitan Siswa dalam Menyelesaikan Soal Pola Bilangan Universitas Islam Negeri Raden Fatah Palembang , Indonesia.
Junanah, S., Safitri, N., Farhurahman, O., Islam, U., Sultan, N., & Hasanuddin, M. (2025). Penerapan Media Visual untuk Meningkatkan Hasil Belajar Siswa pada Pembelajaran IPS di Sekolah Dasar.
Maulida, A. S. (2025). Representasi Digital dan Pendalaman Konsep Matematis dalam Pembelajaran Matematika SD : Studi Kualitatif di Tiga Sekolah Dasar di Jawa Barat. 12(1), 144–161.
Natasya, S., Br, C., Studi, P., Matematika, P., Matematika, F., Alam, P., Medan, U. N., Medan, K., & Utara, P. S. (2024). Evaluasi Penggunaan Media Pembelajaran Interaktif dalam meningkatkan Hasil Belajar Matematika kelas VII SMP Negeri 1 Padangsidempuan. 1(2), 737–742.
Nurdyansyah. (2019). Media Pembelajaran Inovatif. UMSIDA Press: Sidoarjo.
Rohima, N. (2023). Penggunaan Media Pembelajaran Untuk Meningkatkan Keterampilan Belajar Pada Siswa. Publikasi Pembelajaran, 1(1), 1–12.
Ruszayanthi, D., Herlinawati, A., & Rahmawati, D. (2024). Pemanfaatan Media Pembelajaran Berbasis Canva untuk Meningkatkan Motivasi Belajar Siswa SMAN 1 Penajam Paser Utara. 4(2), 117–122.
Sapriyah. (2019). Media Pembelajaran Dalam Proses Belajar Mengajar. Prosiding Seminar Nasional Pendidikan FKIP, 2(1), 470–477. https://doi.org/10.35446/diklatreview.v3i1.349
Sawitri, J. I., Novita, T., Karo, B., Mutiara, C., & Barus, B. (2024). Meningkatkan Kualitas Pembelajaran dengan Menggunakan Media Pembelajaran Interaktif Improving the Quality of Learning by Using Interactive Learning Media. 1, 96–102.
Siagian, T. A., Solikhin, F., Pangestu, I., Yulindah, G., Anshori, M. I., & Dewi, C. (2024). Optimalisasi Pemanfaatan Canva sebagai Alat Bantu Pembuatan Media Pembelajaran Guru SMAN 2 Bengkulu Tengah. 8(3), 283–291.
Sulistyowati, T. (2018). Peningkatan Hasil Belajar Matematika Siswa Melalui Model Pembelajaran Kooperatif Tipe Make A Match. Jurnal Pendidikan Guru Sekolah Dasar, 4(30), 2976–2987. https://doi.org/10.51517/nd.v4i2.136
Widiastari, N. G. A. P. (2024). Penggunaan Media Pembelajaran Digital Dalam Mengembangkan Motivasi Belajar Siswa Kelas IV SD Inpres 2 Nambaru. Elementary : Jurnal Inovasi Pendidikan Dasar, 4(4), 215–222.
Wulandari, A. P., Salsabila, A. A., Cahyani, K., Nurazizah, T. S., & Ulfiah, Z. (2023). Pentingnya Media Pembelajaran dalam Proses Belajar Mengajar. Journal on Education, 5(2), 3928–3936. https://doi.org/10.31004/joe.v5i2.1074
Zahra, A., Syachruroji, A., & Rokmanah, S. (2023). Meningkatkan Minat Belajar Siswa melalui Media Pembelajaran. Jurnal Pendidikan Tambusai, 7(3), 22649–22657.
Zahrani, H., & Hidayat, S. (2024). Penerapan media pembelajaran berbasis aplikasi Canva pada mata kuliah literasi digital di STAI Terpadu Yogyakarta. SALIHA: Jurnal Pendidikan Islam, 7(2), 421-420. https://doi.org/10.54396/saliha.v7i2.1426
License
Copyright (c) 2026 Leony Eriani Johanis, Bakher Nenotaek

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.




