Development of the BingMath Platform to Train Eighth-Grade Students’ Mathematical Representation Skills in the SPLDV Curriculum
DOI:
10.29303/jm.v8i3.12648Published:
2026-09-30Downloads
Abstract
Many students still view mathematics as a complex and intimidating subject, resulting in low conceptual understanding. This study was conducted to develop a board game-based learning media, namely BingMath, to improve students' mathematical representation skills in the Two-Variable Linear Equation System material. This study used the Research and Development method with the ADDIE model (analyze, design, development, implementation, evaluation), involving 20 students of class VIII-J at MTs Negeri 7 Malang. The development results showed that the BingMath media had met the criteria of validity, practicality, and effectiveness. The validity of the media was confirmed by material and media experts with scores of 89% and 90%, respectively, while practicality was assessed by the mathematics teacher with a score of 92%. The effectiveness of the media was indicated by an N-gain score of 0.45, which is in the moderate category. These results indicate that the BingMath learning media is able to train students' mathematical representation skills so that it is suitable for use in learning SPLDV material.
Keywords:
manipulative learning media mathematical representation board game SPLDV developmentReferences
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