DHUHA, Shela Hadri Dhuha; KURNIATI, Nani; LU’LUILMAKNUN, Ulfa; SOEPRIYANTO, Harry. The Impact of Game-Based Learning Model Using the Quizizz Application on Students’ Interest and Mathematics Learning Outcomes. Mandalika Mathematics and Educations Journal, [S. l.], v. 6, n. 2, p. 775–784, 2024. DOI: 10.29303/jm.v6i2.8215. Disponível em: http://jurnalfkip.unram.ac.id/index.php/MANDALIKA/article/view/8215. Acesso em: 8 feb. 2025.