Penerapan Model Pembelajaran Kooperatif Tipe Team Games Tournament (TGT) Berbasis Gamifikasi Untuk Meningkatkan Hasil Belajar Matematika

Authors

Gita Puspa Herlinda , Sudi Prayitno , Gunawan Gunawan , Rahnawati Rahnawati

Published:

2025-04-25

Issue:

Vol. 1 No. 1 (2025): April

Keywords:

Cooperative Learning , TGT , Gamification, Mathematics Learning Outcomes

Articles

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Abstract

This study aims to improve mathematics learning outcomes. The subjects of this research were the students of class X.8 at SMA Negeri 2 Mataram in 2023/2024 academic year, totaling 36 students.This research is a Classroom Action Research (CAR) conducted in two cycles. Each cycles consists of four stages: planning, implementation, observation, and reflection. Data collection techniques used were observation and tests or assessments in each cycle, which were the analyzed descriptively. By applying the cooperative learning model TGT type based on gamification using the Quizizz platform, an improvement in students' mathematics learning outcomes was observed in each cycle.. In the first cycle, the average score was 71.3 with a classical completeness of 50%. In the second cycle, the average score increased to 84.8 with a classical completeness of 86%. Throughout the implementation of this approach, students felt happy and motivated in learning, which enhanced their engagement and mathematics learning outcomes. Thus, it can be concluded that applying a cooperative learning model TGT type based on gamification can enhance the mathematics learning outcomes of class X.8 at SMA Negeri 2 Mataram in 2023/2024 academic year.

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Author Biographies

Gita Puspa Herlinda, Universitas Mataram

Sudi Prayitno, Universitas Mataram

Gunawan Gunawan, SMAN 2 Mataram

Rahnawati Rahnawati, SMAN 2 Mataram

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Copyright (c) 2025 Gita Puspa Herlinda, Sudi Prayitno, Gunawan Gunawan, Rahnawati Rahnawati

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