Penggunaan Media Permainan Ludo Untuk Meningkatkan Hasil Belajar Matematika Siswa
Published:
2022-06-30Downloads
Abstract
Mathematics is a science that is essentially abstract. Mathematics is also a science that has regular patterns related to ideas, processes, and reasoning. Learning media is anything that can be used to convey messages or information in the teaching and learning process so that it can stimulate students' attention and interest in learning. The type of research used in this research is quantitative research with a descriptive approach. Quantitative research method is one type of research whose specifications are systematic, well-planned and clearly structured from the beginning to the making of the research design. The subjects of this study were the seventh grade students, totaling 16 students. This research was carried out in 4 meetings, namely as follows: (1) the process of implementing the initial test, (2) the process of implementing the first learning, (3) the second learning process, (4) the process of implementing the formative test. Quantitative data in the form of student learning outcomes obtained through tests. The results showed that there was an increase in the line and angle material for class VII Trinitas Lorwembun Junior High School using the Ludo game mathematics learning media, namely 16 students with a percentage of 100% experiencing completeness in the learning process.
Keywords:
Mathematics Learning Student Learning Outcomes MathematicsReferences
Alvi dan Ahmad (2011), Complexity Analyesis And Playing Strtegies For Wdo And Its Variant Race Games. Jakarta: Alfabeta.
Arsyad, Azhar (2011). Media Pembelajaran. Jakarta: PT. Raja Grafindo Persada.
Arikunto, Suharsimi. (2015). Penelitian Tindakan Kelasedisi. Jakarta: Bumi Aksara.
Dananjaya Utoma (2013), Media Pembelajaran Aktif. Bandung: Nuansa.
Dwijawiyat (2013), Mari Bermain Permainan Kelompok Bersama. Edisi Revisi Yogyakarta: Kanisius.
Hamzah dan Nina Lamatenggo (2011), Teknologi Komunikasih Dan Media pembelajaran. Jakarta: PT Bumi Aksara.
Hapsari Melyana Dwi (2015), Efektifitas Ludo Bgame Dalam Meningkatkan Penguasaan Materi Yang Telah Dimodifikasih Sedemikian Mungkin. Universitas Semarang.
Ningsih dan Pritandhari (2019), Pengembangan Media Pembelajaran Ludo Pada Mata Pelajaran Matematika. Jakarta: Prenada Media Group.
Pujiriyanto (2012), Teknologi Untuk Pengembangan Media Pembelajaran Yogyakarta: UNY Press.
Rusman (2012), Model-Model Pembelajaran Dan Media Pembelajaran. Depok: PT Raja Grafindo Persada.
Sugiyono (2016), Metode Penelitian Kuantitatif, Kualitatif Dan R&D. Bandung: PT Alfabeta.
License
Copyright (c) 2022 Mandalika Mathematics and Educations Journal

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.




