Improving Learning Outcomes and Student Participation Through Technology-Based Interactive Media in English Learning in Class 7H SMPN 6 Mataram
Published:
2026-04-30Downloads
Abstract
This class action research aims to increase student participation and English learning outcomes by utilizing technology-based interactive media in class 7H at SMPN 6 Mataram. The subjects of the study were 42 students in class 7H. The problems identified are the low involvement of students in the learning process, as seen from the passive attitude, lack of initiative to ask and answer, and lack of interaction in group discussions. The research was carried out in two cycles by applying interactive media, Wordwall, and Games to Learn English. The results showed a significant increase in student participation and learning outcomes: they became more active in answering questions, daring to express their opinions, and showing enthusiasm in participating in learning activities, resulting in better learning outcomes. Thus, the use of technology-based interactive media has proven to be effective in creating an active, fun, and collaborative learning atmosphere and is able to improve student learning outcomes.
Keywords:
7th-grade students Learning interest Classroom Action Research Gamification Media wordwall Digitalisasi games to learn englishReferences
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