PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS KONTEKSTUAL UNTUK MENINGKATKAN PENGUASAAN KONSEP DAN KETERAMPILAN BERPIKIR KRITIS SISWA KELAS XI PADA MATERI POKOK SISTEM KOLOID

Authors

Mardhika Surachman , Muntari Muntari , Lalu Rudyat Telly Savalas

DOI:

10.29303/jpm.v9i2.46

Published:

2014-09-01

Issue:

Vol. 9 No. 2 (2014): September

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How to Cite

Surachman, M., Muntari, M., & Savalas, L. R. T. (2014). PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS KONTEKSTUAL UNTUK MENINGKATKAN PENGUASAAN KONSEP DAN KETERAMPILAN BERPIKIR KRITIS SISWA KELAS XI PADA MATERI POKOK SISTEM KOLOID. Jurnal Pijar Mipa, 9(2). https://doi.org/10.29303/jpm.v9i2.46

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Abstract

Abstrak: Penelitian ini bertujuan untuk: 1) menghasilkan multimedia interaktif sistem koloid yang layak diterapkan di sekolah, dan menguji keefektifan multimedia interaktif tersebut dengan: 2) mengetahui apakah penguasaan konsep siswa yang menggunakan multimedia interaktif berbasis kontekstual lebih baik daripada penguasaan konsep siswa yang tidak menggunakan multimedia interaktif berbasis kontekstual pada materi pokok sistem koloid; dan 3) mengetahui apakah keterampilan berpikir kritis siswa yang menggunakan multimedia interaktif berbasis kontekstual lebih baik daripada keterampilan berpikir kritis siswa yang tidak menggunakan multimedia interaktif berbasis kontekstual pada materi pokok sistem koloid. Metode penelitian yang digunakan dalam penelitian ini adalah research and development (R&D) dengan mengikuti model pengembangan Borg & Gall. Hasil validasi ahli oleh 4 validator dan uji coba terbatas oleh 10 siswa menunjukkan bahwa multimedia interaktif sangat layak digunakan dengan skor masing-masing sebesar 4,21 dan 4,36. Uji coba lapangan menggunakan desain non-equivalent control group design dengan 2 kelas sampel, menghasilkan nilai probabilitas penguasaan konsep sebesar 0,00 (p < 0,05) dan nilai probabilitas keterampilan berpikir kritis sebesar 0,00 (p < 0,05). Dari hasil penelitian dapat disimpulkan bahwa: 1) pengembangan produk pembelajaran berupa multimedia interaktif berbasis kontekstual dapat dikembangkan dengan cara melakukan analisis materi pada setiap sub materi sebagai dasar pengembangan produk awal, selanjutnya diuji kelayakan dan efektivitasnya serta direvisi lewat validasi ahli, uji coba terbatas, dan uji coba lapangan sehingga dihasilkan produk akhir yang layak digunakan dalam proses pembelajaran di sekolah, 2) penguasaan konsep siswa yang menggunakan multimedia interaktif berbasis kontekstual lebih baik daripada penguasaan konsep siswa yang tidak menggunakan multimedia interaktif berbasis kontekstual pada materi pokok sistem koloid, dan 3) keterampilan berpikir kritis siswa yang menggunakan multimedia interaktif berbasis kontekstual lebih baik daripada keterampilan berpikir kritis siswa yang tidak menggunakan multimedia interaktif berbasis kontekstual pada materi pokok sistem koloid.

Kata Kunci: multimedia interaktif, kontekstual, penguasaan konsep, keterampilan berpikir kritis

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Abstract: The aims of this study were to: 1) generate interactive multimedia of colloidal system which is suitable to be implemented in schools, and to test the effectiveness of an interactive multimedia by: 2) knowing whether concepts mastery of students who use context-based interactive multimedia is better than concepts mastery of students who do not use context-based interactive multimedia on subject matter of colloidal system, and 3) knowing whether critical thinking skill of students who use context-based interactive multimedia is better than critical thinking skill of students who do not use context-based interactive multimedia on subject matter of the colloidal system. The method used in this study was research and development (R&D) according to the model of Borg & Gallââ¬â¢s development. The results of the expert validation by 4 validators and limited testing by 10 students showed that the interactive multimedia was very suitable to be used, with scores of 4.21 and 4.36 for expert validation and limited testing, respectively. Field trial testing, using a non-equivalent control group design with 2 class samples, resulted in the concept mastery of probability value of 0.00 (p < 0.05) and the probability of critical thinking skill value of 0.00 (p < 0.05). From this research we can conclude that: 1) context-based interactive multimedia can be developed by means of analyzing the material in each sub material as the basis for developing primary form of product, then tested for itââ¬â¢s feasibility, effectiveness, and revised through an expert validation, limited field is considered testing, and main field testing, consecutively, so that the resulting product to be suitable for learning process, 2) concepts mastery of students who use context-based interactive multimedia is better than concepts mastery of students who do not use context-based interactive multimedia on subject matter of colloidal system, and 3) critical thinking skill of students who use context-based interactive multimedia is better than critical thinking skill of students who do not use context-based interactive multimedia on the subject matter of the colloidal system.

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Keywords: interactive multimedia, context learning, concept mastery, critical thinking skill

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