Designing Sustainable City: Feasibility of Gamification-Integrated STEM-Based Science Learning Tools

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DOI:

10.29303/jpft.v12i1.11296

Published:

2026-04-30

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Abstract

This study aims to develop and validate STEM-based learning tools integrated with Game-Based Learning themed "Sustainable City" to address the lack of student engagement in STEM education. Employing the Educational Design Research (EDR) method, this research focuses on the design and construction phase involving the development of student worksheets and teaching modules. The product feasibility was assessed by five experts through content and graphic validation using a 46-item instrument with a 4-point Likert scale. Data were analyzed using percentage analysis and Aiken’s V index. The results demonstrate that the content feasibility achieved an average score of 93% (Very Valid) with an Aiken’s V of 0.90, highlighting strong validity in integrating the EDP and SDGs. The graphic feasibility obtained an average score of 87% (Very Valid). However, the specific finding revealed a critical gap in the "Cover Design" indicator, which scored the lowest (75%). Overall, the STEM-EDP materials are declared academically feasible by experts, although they require graphic improvements. However, the effectiveness of these tools has not been practically tested in the field. Therefore, further development must integrate academic validity with classroom trials to ensure its positive impact on student motivation. 

Keywords:

Feasibility Study Game-Based Learning Science Learning STEM Sustainable City

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Author Biographies

Anugrah Putri Nur'aini, Mulawarman University

Author Origin : Indonesia

Shelly Efwinda, Mulawarman University

Author Origin : Indonesia

Muhammad Amiq Zahidsyahtya, Mulawarman University

Author Origin : Indonesia

Erna Sari, Mulawarman University

Author Origin : Indonesia

Atin Nuryadin, Mulawarman University

Author Origin : Indonesia

Nurul Fitriyah Sulaeman, Mulawarman University

Author Origin : Indonesia

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How to Cite

Nur’aini, A. P., Efwinda, S., Zahidsyahtya, M. A., Sari, E., Nuryadin, A., & Sulaeman, N. F. (2026). Designing Sustainable City: Feasibility of Gamification-Integrated STEM-Based Science Learning Tools. Jurnal Pendidikan Fisika Dan Teknologi, 12(1), 131–143. https://doi.org/10.29303/jpft.v12i1.11296