Development of interactive powerpoint learning media based on contextual to improve student learning outcomes on volume materials

Authors

Shintya Eka Rosalia Putri , Erwin Putera Permana , Rian Damariswara

DOI:

10.29303/jpm.v18i5.5524

Published:

2023-09-26

Issue:

Vol. 18 No. 5 (2023): September 2023

Articles

Downloads

How to Cite

Rosalia Putri, S. E., Permana, E. P. ., & Damariswara, R. . (2023). Development of interactive powerpoint learning media based on contextual to improve student learning outcomes on volume materials. Jurnal Pijar Mipa, 18(5), 717–721. https://doi.org/10.29303/jpm.v18i5.5524

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...

Abstract

This research is being carried out after observations and interviews at SDN Kraton, there is a problem that students need better learning outcomes. It's due to the need for more media for the learning process; the learning resources are only student books and lecture methods. So, it is necessary to develop the media to support the learning process with the hope of maximum learning outcomes. Applying actual concepts to learning mathematics in everyday life relates to contextual approaches. In reality, in everyday life, mathematics plays a vital role. This research aims to develop a contextual-based interactive PowerPoint learning medium to improve student's learning outcomes in the V class of SDN Kraton. This development research uses the ADDIE model development modes. This research's subject is the SDN Kraton V class, with 18 students. This product passes through the validation stage of the material expert, the media validation test, the elevation response of students and teachers, and the pretest-postest. The validation test obtained an 87.5% score with valid criteria. The media expert's validation gets an 80% acquisition with a very valid criterion. Student response scores a percentage score of 83.33% with highly practical criteria, and teacher response gains a 90% achievement with highly pragmatic criteria. The product test was declared effective by increasing the pretest to the posttest with an average of 0.7 over the average criteria. So, the use of learning media can enhance student learning outcomes.

References

Raehang, R. (2014). Pembelajaran Aktif sebagai Induk Pembelajaran Koomperatif. Al-TA'DIB: Jurnal Kajian Ilmu Kependidikan, 7(1), 149-167.

Suryani, T. Z. (2016). Pengajaran Komunikatif Kontekstual Dalam Konteks Perencanaan Pembelajaran Bahasa Arab. El-Wasathiya: Jurnal Studi Agama, 4(2), 225-238.

Balandin, S., Oliver, I., Boldyrev, S., Smirnov, A., Shilov, N., & Kashevnik, A. (2010, July). Multimedia services on top of M3 Smart Spaces. In 2010 IEEE Region 8 International Conference on Computational Technologies in Electrical and Electronics Engineering (SIBIRCON) (pp. 728-732). IEEE.

Wiryanto, W. (2020). Proses pembelajaran matematika di sekolah dasar di tengah pandemi covid-19. Jurnal Review Pendidikan Dasar: Jurnal Kajian Pendidikan dan Hasil Penelitian, 6(2), 125-132.

Lestari, I. (2015). Pengaruh waktu belajar dan minat belajar terhadap hasil belajar matematika. Formatif: jurnal ilmiah pendidikan MIPA, 3(2).

Perdana, R., & Suswandari, M. (2021). Literasi numerasi dalam pembelajaran tematik siswa kelas atas sekolah dasar. Absis: Mathematics Education Journal, 3(1), 9-15.

Suryo, W. (2021). Meta–analisis: Peningkatan kemampuan berpikir kritis siswa melalui implementasi pembelajaran kontekstual. Vygotsky: Jurnal Pendidikan Matematika dan Matematika, 3(2), 111-122.

Mursyidul Awwam, Jasruddin, S. S. S. (2020). Efektivitas Pendekatan Pembelajaran Kontekstual dalam Meningkatkan Hasil Belajar Fisika Peserta Didik Kelas XI MIA SMA Negeri 9 Makassar. 3, 95.

Nurrita, T. (2018). Pengembangan media pembelajaran untuk meningkatkan hasil belajar siswa. Jurnal misykat, 3(1), 171-187.

Apriansyah, M. R. (2020). Pengembangan media pembelajaran video berbasis animasi mata kuliah ilmu bahan bangunan di Program Studi Pendidikan Teknik Bangunan Fakultas Teknik Universitas Negeri Jakarta. Jurnal Pensil: Pendidikan Teknik Sipil, 9(1), 9-18.

Al Munawarah, R. (2019). Sparkol videoscribe sebagai media pembelajaran. Inspiratif Pendidikan, 8(2), 430-437.

Muliyana, D., Roza, Y., & Armis, A. (2022). Pengembangan Media Pembelajaran Interaktif Menggunakan Powerpoint-Geogebra Materi Bangun Ruang Sisi Datar Kelas VIII SMP/MTs. Jurnal Cendekia: Jurnal Pendidikan Matematika, 6(1), 459-471.

Warkintin, W., & Mulyadi, Y. B. (2019). Pengembangan Bahan Ajar Berbasis CD Interaktif Power Point Untuk Meningkatkan Hasil Belajar Siswa. Scholaria: Jurnal Pendidikan Dan Kebudayaan, 9(1), 82-92.

Fajriyah, N. L. (2019). Pengembangan Intruksional Design Mata Pelajaran Fiqh Kelas VI Dengan Model ADDIE di MI Muhammadiyah 5 Surabaya. Jurnal Tarbawi, 16(2).

Hidayat, F., & Muhamad, N. (2021). Model Addie (Analysis, Design, Development, Implementation and Evaluation) Dalam Pembelajaran Pendidikan Agama Islam Addie (Analysis, Design, Development, Implementation and Evaluation) Model in Islamic Education Learning. J. Inov. Pendidik. Agama Islam, 1(1), 28-37.

Sudaryana, T., Syamsuri, & Sukirwan. (2022). Pengembangan Lembar Kerja Peserta Didik Berbasis Kontekstual untuk Meningkatkan Disposisi Matematis Siswa SMK. Jurnal Pendidikan Matematika, 13(1), 25–39.

Wahab, A., Junaedi, J., & Azhar, M. (2021). Efektivitas pembelajaran statistika pendidikan menggunakan uji peningkatan n-gain di PGMI. Jurnal Basicedu, 5(2), 1039-1045.

Wahyuningtyas, R., & Sulasmono, B. S. (2020). Pentingnya media dalam pembelajaran guna meningkatkan hasil belajar di Sekolah Dasar. Edukatif: Jurnal Ilmu Pendidikan, 2(1), 23-27.

Marliani, R. (2022). Penerapan Problem Solving Dalam Meningkatkan Hasil Belajar Matematika Siswa Di Madrasah Tsanawiyah Rantok Qamarul Huda. 1–67.

Adirilany, S. F., Sari, S. Y., Ferdiansyah, S., Nisa, K., & Doutel, J. D. S. (2023). Pengawasan Pembelajaran yang Berpusat pada Siswa di Era Society 5.0. Proceedings Series of Educational Studies.

Kurniawati, I. D. (2018). Media pembelajaran berbasis multimedia interaktif untuk meningkatkan Pemahaman konsep mahasiswa. DoubleClick: Journal of Computer and Information Technology, 1(2), 68-75.

Rahman, I. N., Hidayat, S., & Nulhakim, L. (2020). Pengembangan LKPD Berbasis Pembelajaran Kontekstual Untuk Meningkatkan Hasil Belajar. Jurnal Teknologi Pendidikan Dan Pembelajaran, 7(2), 99–110.

Author Biographies

Shintya Eka Rosalia Putri, Universitas Nusantara PGRI Kediri

Erwin Putera Permana, Elementary School Teacher Education Study, Faculty of Teacher Training and Education, University Nusantara PGRI Kediri

Rian Damariswara, Elementary School Teacher Education Study, Faculty of Teacher Training and Education, University Nusantara PGRI Kediri

License

Copyright (c) 2023 Shintya Eka Rosalia Putri, Erwin Putera Permana, Rian Damariswara

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

The following terms apply to authors who publish in this journal:
1. Authors retain copyright and grant the journal first publication rights, with the work simultaneously licensed under a Creative Commons Attribution License 4.0 International License (CC-BY License) that allows others to share the work with an acknowledgment of the work's authorship and first publication in this journal.

2. Authors may enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., posting it to an institutional repository or publishing it in a book), acknowledging its initial publication in this journal.
3. Before and during the submission process, authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website), as this can lead to productive exchanges as well as earlier and greater citation of published work (See The Effect of Open Access).